One of the hurdles with any filmmaker interested in exploring AAA game narrative is the timing of the release. Experiencing the unveiling of a game narrative in real-time as other players around the world are simultaneously revealing the story is one of the key factors in creating the 'nostalgia'-effect that comes along with discussing great gaming experiences.
Games, because of advancing technology tend to occupy a certain place in time and may in some cases, not be as playable years later.
That said, for anyone interested today might a perfect time to jump on the narrative AAA bandwagon with the release of Bioshock: Infinite hitting store shelves.
This is certainly one of the top games being discussed at GDC and the gaming world at large.
In future posts, I'll be providing a primer of games that filmmakers might want to check-out